Game design elements

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Game designer
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Game design elements
Subjects relating to game design, video game design, game studies, gameplay and game mechanics
Concepts Balance • Game theory • Interactivity • Lusory attitude • Magic circle • Meaningful play
Rules Action point • Build order • Continue • Difficulty level • Experience point • Game over • Health • Kingmaker scenario • Magic point • Permadeath • Point of no return • Probability of kill • Score • Six degrees of freedom • Technology tree • Unwinnable
Modes Attract mode • Bonus stage • CPU vs. CPU • Capture the flag • Cooperative gameplay • board • video • Deathmatch • Game replay • Hotseat • King of the hill • Last man standing • Multiplayer • New Game Plus • Nonlinear gameplay • Player versus environment • Player versus player • Real-time vs. turn-based gameplay • Single-player • Sudden death • Time attack • Time trial • Turn-based game
Systems Character creation • Dialogue tree • Dynamic game difficulty balancing • Gold sink • Instance dungeon • Leveled gameplay • Monster infighting • Minigame • Puzzle • Quicksaving • Quick time event • Random dungeon • Random encounter • Role-playing battle systems • Saved game • Spawning • Spawn point • Virtual economy
Activities Combo • Double jump • Finishing move • Frag • Grinding • Looting • Macromanagement • Micromanagement • Quest • Raid • Special attack • Syntax guessing • Time sink • Twitch gameplay • Wall jump
Behavior Actions per minute • Button mashing • Bunny hopping • Camping • Cheating • Circle strafing • Crowd control • Griefer • Kill stealing • Kiting • Maphack • Min-maxing • Ogging • Online creation • Powergaming • Rocket jumping • Respecing • Rush • Sequence breaking • Spam • Speedrun • Power spike • Spray and pray • Strafe-jumping • Straferunning • Tank • Tap • Team killing • Tool-assisted speedrun • Trickjump • Turtling • Twinking • Wallhacking
Items 1-up • Hitscan • Nuke • Power-up
Effects Buff • Cooldown • Critical hit • Damage over time • Damage per second • Splash damage • Status effect
Feedback Automap • Cutscene • Fog of war • Ghost • Gib • HUD • Mini-map • Overworld
Characters Artificial Intelligence • Avatar • Boss • Bot • Mob • Non-player character • Paper doll • Player character • Super move • Win quote
Environment Invisible wall • Level • Line of sight • Open world • Persistent world
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