vf_node_title_variants
field_in_importance
2
vf_node_webs
| title (web) | field_t_title_web | |
|---|---|---|
| https://en.wikipedia.org/wiki/Template:Game_design |
vf_node_items
| vf_node_pictures_all | title (item) | field_cer_web | field_cer_navbox | g_geofield | field_t_coordinates | g_geofield | |
|---|---|---|---|---|---|---|---|
| Game designer |
body
| Game design elements | |
|---|---|
| Subjects relating to game design, video game design, game studies, gameplay and game mechanics | |
| Concepts | Balance • Game theory • Interactivity • Lusory attitude • Magic circle • Meaningful play |
| Rules | Action point • Build order • Continue • Difficulty level • Experience point • Game over • Health • Kingmaker scenario • Magic point • Permadeath • Point of no return • Probability of kill • Score • Six degrees of freedom • Technology tree • Unwinnable |
| Modes | Attract mode • Bonus stage • CPU vs. CPU • Capture the flag • Cooperative gameplay • board • video • Deathmatch • Game replay • Hotseat • King of the hill • Last man standing • Multiplayer • New Game Plus • Nonlinear gameplay • Player versus environment • Player versus player • Real-time vs. turn-based gameplay • Single-player • Sudden death • Time attack • Time trial • Turn-based game |
| Systems | Character creation • Dialogue tree • Dynamic game difficulty balancing • Gold sink • Instance dungeon • Leveled gameplay • Monster infighting • Minigame • Puzzle • Quicksaving • Quick time event • Random dungeon • Random encounter • Role-playing battle systems • Saved game • Spawning • Spawn point • Virtual economy |
| Activities | Combo • Double jump • Finishing move • Frag • Grinding • Looting • Macromanagement • Micromanagement • Quest • Raid • Special attack • Syntax guessing • Time sink • Twitch gameplay • Wall jump |
| Behavior | Actions per minute • Button mashing • Bunny hopping • Camping • Cheating • Circle strafing • Crowd control • Griefer • Kill stealing • Kiting • Maphack • Min-maxing • Ogging • Online creation • Powergaming • Rocket jumping • Respecing • Rush • Sequence breaking • Spam • Speedrun • Power spike • Spray and pray • Strafe-jumping • Straferunning • Tank • Tap • Team killing • Tool-assisted speedrun • Trickjump • Turtling • Twinking • Wallhacking |
| Items | 1-up • Hitscan • Nuke • Power-up |
| Effects | Buff • Cooldown • Critical hit • Damage over time • Damage per second • Splash damage • Status effect |
| Feedback | Automap • Cutscene • Fog of war • Ghost • Gib • HUD • Mini-map • Overworld |
| Characters | Artificial Intelligence • Avatar • Boss • Bot • Mob • Non-player character • Paper doll • Player character • Super move • Win quote |
| Environment | Invisible wall • Level • Line of sight • Open world • Persistent world |
fr_importance